Overview
<!-- HERO SECTION (Paintra Custom) --> <section class="d-flex flex-column justify-content-center align-items-center position-relative overflow-hidden" style="min-height: 85vh;"><!-- Ambient Glow Background --> <div class="position-absolute top-50 start-50 translate-middle rounded-circle" style="width: 800px; height: 800px; background: radial-gradient(circle, rgba(99,102,241,0.15) 0%, rgba(0,0,0,0) 70%); z-index: 0; filter: blur(60px);"> </div> <div class="container position-relative z-10 text-center" data-aos="zoom-in"> <div class="mb-5"><span class="badge bg-black border border-secondary text-uppercase tracking-widest px-4 py-2 me-2 rounded-pill">Action Platformer</span> <span class="badge bg-primary bg-opacity-75 text-white text-uppercase tracking-widest px-4 py-2 rounded-pill border border-primary shadow-lg">Coming Late 2026</span></div> <img style="max-width: 500px; width: 100%; filter: drop-shadow(0 0 40px rgba(99,102,241,0.4)); margin-bottom: 2rem;" src="https://i.ibb.co/gTjQVZm/Paintra-Logo-Site.png" alt="Paintra Logo"> <h3 class="text-white fw-light mb-5 tracking-widest opacity-75">REIMAGINED FOR PC</h3> <div class="d-flex gap-3 justify-content-center"><button class="btn btn-outline-light btn-lg d-flex align-items-center gap-3 disabled rounded-pill px-5 py-3 border-opacity-25" style="opacity: 0.7;"> Coming to Steam </button></div> </div> </section> <!-- MAIN CONTENT --> <div class="container position-relative z-10" style="margin-top: -5rem; margin-bottom: 5rem;"><!-- Active Development Banner --> <div class="row justify-content-center mb-5" data-aos="fade-up"> <div class="col-lg-10"> <div class="p-4 border-start border-4 border-primary bg-black bg-opacity-75 rounded-end-4 shadow-lg backdrop-blur"> <div class="d-flex align-items-center"> <div class="flex-shrink-0 me-3 text-primary"> </div> <div class="flex-grow-1"> <h5 class="fw-bold text-white mb-1">Active Development Update</h5> <p class="text-white-50 mb-0 small">Production has officially begun on the full release. Paintra is currently being rebuilt from the ground up in <strong>GameMaker Studio 2</strong> to ensure a fluid, high-performance experience.</p> </div> </div> </div> </div> </div> <!-- The Next Chapter --> <div class="row justify-content-center mb-5" data-aos="fade-up"> <div class="col-lg-10"> <div class="p-5 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg"> <div class="row align-items-center"> <div class="col-md-7"> <h2 class="fw-bold mb-4 text-white">The Next Chapter</h2> <p class="text-white-50 lead mb-4">Paintra is a 2D platformer blending classic precision mechanics with modern, fluid combat.</p> <p class="text-white-50 mb-4">We are targeting a <strong>Late 2026</strong> release on Steam. The game features a stunning hand-crafted art style, an original immersive soundtrack, and tight boomerang-based combat mechanics.</p> <div class="d-flex flex-wrap gap-2 mb-5"><span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Precision Platforming</span> <span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Metroidvania Elements</span> <span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Boss Battles</span></div> <div class="p-3 border border-secondary bg-white bg-opacity-05 rounded-3 d-inline-block"> <p class="small text-white-50 mb-2 fw-bold text-uppercase">Legacy Prototype</p> <a class="btn btn-sm btn-outline-light rounded-pill px-4" href="https://gamejolt.com/games/Paintra/779892" target="_blank" rel="noopener"> Play on GameJolt </a></div> </div> <div class="col-md-5 mt-5 mt-md-0"> <div id="paintraCarousel" class="carousel slide" data-bs-ride="carousel"> <div class="carousel-inner shadow-lg rounded-4 border border-secondary"> <div class="carousel-item active"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/Kwz7yGk/Screenshot-2023-03-15-214859.png" alt="Watercolor Hills"> <div class="carousel-caption d-none d-md-block p-2 bg-black bg-opacity-75 rounded-3 mb-3"><small class="text-white fw-bold">Vibrant Environments</small></div> </div> <div class="carousel-item"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/jG3FMYd/paintrascreenshot.png" alt="Countryside Lane"></div> <div class="carousel-item"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/Jyq6Hhp/paintraweb2.png" alt="Unexplored Cavern"></div> </div> <button class="carousel-control-prev" type="button" data-bs-target="#paintraCarousel" data-bs-slide="prev"> </button> <button class="carousel-control-next" type="button" data-bs-target="#paintraCarousel" data-bs-slide="next"> </button></div> </div> </div> </div> </div> </div> <!-- Tech Stack Grid --> <div class="row mb-5"> <div class="col-12 text-center mb-5" data-aos="fade-up"> <h2 class="fw-bold display-6 text-white">Powered By</h2> <div class="mx-auto mt-3" style="width: 60px; height: 3px; background: linear-gradient(90deg, #6366f1, #a855f7);"> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="100"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- UPDATED GAMEMAKER LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: contain;" src="https://user-images.githubusercontent.com/60024796/170530530-b17fc2f4-91ad-4b2b-ad58-d6d4b3ed9aac.png" alt="GameMaker"> <div> <h5 class="fw-bold text-white mb-0">GameMaker</h5> <small class="text-success fw-bold">Current Engine</small></div> </div> <p class="text-white-50 small flex-grow-1">Migrated to GameMaker Studio 2 to support advanced shaders, better performance, and seamless Steamworks integration for the 2026 release.</p> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="200"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- FIXED VALID LOGIC PRO LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: cover;" src="https://help.apple.com/assets/674E320B0F925B1B7F0F0F3F/674E320F1010EB954D087457/en_US/8d5d570f325182c1130d501e5c9e54aa.png" alt="Logic Pro X"> <h5 class="fw-bold text-white mb-0">Logic Pro X</h5> </div> <p class="text-white-50 small flex-grow-1">Professional DAW used for composing the original immersive soundtrack and designing crisp sound effects.</p> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="300"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- LDTK LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: contain; background: white; padding: 4px;" src="https://api.nuget.org/v3-flatcontainer/monogame-ldtk-importer/2.0.3/icon" alt="LDtk"> <h5 class="fw-bold text-white mb-0">LDtk</h5> </div> <p class="text-white-50 small flex-grow-1">Our level design pipeline utilizes LDtk for rapid iteration, allowing us to build complex worlds/biomes that import directly into the engine.</p> </div> </div> </div> <!-- Development Archive (Videos) --> <div class="row"> <div class="col-12 text-center mb-5" data-aos="fade-up"> <h2 class="fw-bold text-white">Development Archive</h2> <p class="text-white-50">A look back at early prototypes and progress.</p> </div> <!-- Video 1 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="100"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal1"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/RzR0yEqd67g/maxresdefault.jpg" alt="Trailer"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Announcement Trailer</h5> <small class="text-white-50">The initial reveal of the Paintra universe.</small></div> </div> <!-- Video 2 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="200"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal2"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/Kg-TedO_zJ8/maxresdefault.jpg" alt="Gameplay"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Watercolor Hills</h5> <small class="text-white-50">Early footage of the first biome.</small></div> </div> <!-- Video 3 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="300"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal3"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/Q88sMv8D2ts/maxresdefault.jpg" alt="Showcase"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Dev Showcase</h5> <small class="text-white-50">Retrospective on the prototyping phase.</small></div> </div> </div> </div> <!-- Modals --> <div id="videoModal1" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/RzR0yEqd67g" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div> <div id="videoModal2" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/Kg-TedO_zJ8" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div> <div id="videoModal3" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/Q88sMv8D2ts" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div>
REIMAGINED FOR PC
Active Development Update
Production has officially begun on the full release. Paintra is currently being rebuilt from the ground up in GameMaker Studio 2 to ensure a fluid, high-performance experience.
The Next Chapter
Paintra is a 2D platformer blending classic precision mechanics with modern, fluid combat.
We are targeting a Late 2026 release on Steam. The game features a stunning hand-crafted art style, an original immersive soundtrack, and tight boomerang-based combat mechanics.
Legacy Prototype
Play on GameJoltPowered By
GameMaker
Current EngineMigrated to GameMaker Studio 2 to support advanced shaders, better performance, and seamless Steamworks integration for the 2026 release.
Logic Pro X
Professional DAW used for composing the original immersive soundtrack and designing crisp sound effects.
LDtk
Our level design pipeline utilizes LDtk for rapid iteration, allowing us to build complex worlds/biomes that import directly into the engine.
Development Archive
A look back at early prototypes and progress.
Announcement Trailer
The initial reveal of the Paintra universe.
Watercolor Hills
Early footage of the first biome.
Dev Showcase
Retrospective on the prototyping phase.Design & Development Process
<!-- HERO SECTION (Paintra Custom) --> <section class="d-flex flex-column justify-content-center align-items-center position-relative overflow-hidden" style="min-height: 85vh;"><!-- Ambient Glow Background --> <div class="position-absolute top-50 start-50 translate-middle rounded-circle" style="width: 800px; height: 800px; background: radial-gradient(circle, rgba(99,102,241,0.15) 0%, rgba(0,0,0,0) 70%); z-index: 0; filter: blur(60px);"> </div> <div class="container position-relative z-10 text-center" data-aos="zoom-in"> <div class="mb-5"><span class="badge bg-black border border-secondary text-uppercase tracking-widest px-4 py-2 me-2 rounded-pill">Action Platformer</span> <span class="badge bg-primary bg-opacity-75 text-white text-uppercase tracking-widest px-4 py-2 rounded-pill border border-primary shadow-lg">Coming Late 2026</span></div> <img style="max-width: 500px; width: 100%; filter: drop-shadow(0 0 40px rgba(99,102,241,0.4)); margin-bottom: 2rem;" src="https://i.ibb.co/gTjQVZm/Paintra-Logo-Site.png" alt="Paintra Logo"> <h3 class="text-white fw-light mb-5 tracking-widest opacity-75">REIMAGINED FOR PC</h3> <div class="d-flex gap-3 justify-content-center"><button class="btn btn-outline-light btn-lg d-flex align-items-center gap-3 disabled rounded-pill px-5 py-3 border-opacity-25" style="opacity: 0.7;"> Coming to Steam </button></div> </div> </section> <!-- MAIN CONTENT --> <div class="container position-relative z-10" style="margin-top: -5rem; margin-bottom: 5rem;"><!-- Active Development Banner --> <div class="row justify-content-center mb-5" data-aos="fade-up"> <div class="col-lg-10"> <div class="p-4 border-start border-4 border-primary bg-black bg-opacity-75 rounded-end-4 shadow-lg backdrop-blur"> <div class="d-flex align-items-center"> <div class="flex-shrink-0 me-3 text-primary"> </div> <div class="flex-grow-1"> <h5 class="fw-bold text-white mb-1">Active Development Update</h5> <p class="text-white-50 mb-0 small">Production has officially begun on the full release. Paintra is currently being rebuilt from the ground up in <strong>GameMaker Studio 2</strong> to ensure a fluid, high-performance experience.</p> </div> </div> </div> </div> </div> <!-- The Next Chapter --> <div class="row justify-content-center mb-5" data-aos="fade-up"> <div class="col-lg-10"> <div class="p-5 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg"> <div class="row align-items-center"> <div class="col-md-7"> <h2 class="fw-bold mb-4 text-white">The Next Chapter</h2> <p class="text-white-50 lead mb-4">Paintra is a 2D platformer blending classic precision mechanics with modern, fluid combat.</p> <p class="text-white-50 mb-4">We are targeting a <strong>Late 2026</strong> release on Steam. The game features a stunning hand-crafted art style, an original immersive soundtrack, and tight boomerang-based combat mechanics.</p> <div class="d-flex flex-wrap gap-2 mb-5"><span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Precision Platforming</span> <span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Metroidvania Elements</span> <span class="badge bg-white bg-opacity-10 border border-secondary text-white px-3 py-2 rounded-pill">Boss Battles</span></div> <div class="p-3 border border-secondary bg-white bg-opacity-05 rounded-3 d-inline-block"> <p class="small text-white-50 mb-2 fw-bold text-uppercase">Legacy Prototype</p> <a class="btn btn-sm btn-outline-light rounded-pill px-4" href="https://gamejolt.com/games/Paintra/779892" target="_blank" rel="noopener"> Play on GameJolt </a></div> </div> <div class="col-md-5 mt-5 mt-md-0"> <div id="paintraCarousel" class="carousel slide" data-bs-ride="carousel"> <div class="carousel-inner shadow-lg rounded-4 border border-secondary"> <div class="carousel-item active"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/Kwz7yGk/Screenshot-2023-03-15-214859.png" alt="Watercolor Hills"> <div class="carousel-caption d-none d-md-block p-2 bg-black bg-opacity-75 rounded-3 mb-3"><small class="text-white fw-bold">Vibrant Environments</small></div> </div> <div class="carousel-item"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/jG3FMYd/paintrascreenshot.png" alt="Countryside Lane"></div> <div class="carousel-item"><img class="d-block w-100" style="height: 300px; object-fit: cover;" src="https://i.ibb.co/Jyq6Hhp/paintraweb2.png" alt="Unexplored Cavern"></div> </div> <button class="carousel-control-prev" type="button" data-bs-target="#paintraCarousel" data-bs-slide="prev"> </button> <button class="carousel-control-next" type="button" data-bs-target="#paintraCarousel" data-bs-slide="next"> </button></div> </div> </div> </div> </div> </div> <!-- Tech Stack Grid --> <div class="row mb-5"> <div class="col-12 text-center mb-5" data-aos="fade-up"> <h2 class="fw-bold display-6 text-white">Powered By</h2> <div class="mx-auto mt-3" style="width: 60px; height: 3px; background: linear-gradient(90deg, #6366f1, #a855f7);"> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="100"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- UPDATED GAMEMAKER LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: contain;" src="https://user-images.githubusercontent.com/60024796/170530530-b17fc2f4-91ad-4b2b-ad58-d6d4b3ed9aac.png" alt="GameMaker"> <div> <h5 class="fw-bold text-white mb-0">GameMaker</h5> <small class="text-success fw-bold">Current Engine</small></div> </div> <p class="text-white-50 small flex-grow-1">Migrated to GameMaker Studio 2 to support advanced shaders, better performance, and seamless Steamworks integration for the 2026 release.</p> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="200"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- FIXED VALID LOGIC PRO LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: cover;" src="https://help.apple.com/assets/674E320B0F925B1B7F0F0F3F/674E320F1010EB954D087457/en_US/8d5d570f325182c1130d501e5c9e54aa.png" alt="Logic Pro X"> <h5 class="fw-bold text-white mb-0">Logic Pro X</h5> </div> <p class="text-white-50 small flex-grow-1">Professional DAW used for composing the original immersive soundtrack and designing crisp sound effects.</p> </div> </div> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="300"> <div class="p-4 h-100 border border-secondary bg-white bg-opacity-05 rounded-4 d-flex flex-column hover-lift transition-all"> <div class="d-flex align-items-center mb-4"><!-- LDTK LOGO --> <img style="width: 48px; height: 48px; border-radius: 12px; margin-right: 1rem; object-fit: contain; background: white; padding: 4px;" src="https://api.nuget.org/v3-flatcontainer/monogame-ldtk-importer/2.0.3/icon" alt="LDtk"> <h5 class="fw-bold text-white mb-0">LDtk</h5> </div> <p class="text-white-50 small flex-grow-1">Our level design pipeline utilizes LDtk for rapid iteration, allowing us to build complex worlds/biomes that import directly into the engine.</p> </div> </div> </div> <!-- Development Archive (Videos) --> <div class="row"> <div class="col-12 text-center mb-5" data-aos="fade-up"> <h2 class="fw-bold text-white">Development Archive</h2> <p class="text-white-50">A look back at early prototypes and progress.</p> </div> <!-- Video 1 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="100"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal1"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/RzR0yEqd67g/maxresdefault.jpg" alt="Trailer"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Announcement Trailer</h5> <small class="text-white-50">The initial reveal of the Paintra universe.</small></div> </div> <!-- Video 2 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="200"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal2"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/Kg-TedO_zJ8/maxresdefault.jpg" alt="Gameplay"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Watercolor Hills</h5> <small class="text-white-50">Early footage of the first biome.</small></div> </div> <!-- Video 3 --> <div class="col-md-4 mb-4" data-aos="fade-up" data-aos-delay="300"> <div class="p-3 h-100 border border-secondary bg-black bg-opacity-50 rounded-4 shadow-lg group"> <div class="ratio ratio-16x9 rounded-3 overflow-hidden mb-3 border border-secondary position-relative group-hover-scale transition-all" style="cursor: pointer;" data-bs-toggle="modal" data-bs-target="#videoModal3"><img class="w-100 h-100 object-fit-cover opacity-75 group-hover-opacity-100" src="https://i.ytimg.com/vi/Q88sMv8D2ts/maxresdefault.jpg" alt="Showcase"> <div class="position-absolute top-50 start-50 translate-middle"> </div> </div> <h5 class="fw-bold text-white fs-6">Dev Showcase</h5> <small class="text-white-50">Retrospective on the prototyping phase.</small></div> </div> </div> </div> <!-- Modals --> <div id="videoModal1" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/RzR0yEqd67g" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div> <div id="videoModal2" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/Kg-TedO_zJ8" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div> <div id="videoModal3" class="modal fade" tabindex="-1" aria-hidden="true"> <div class="modal-dialog modal-lg modal-dialog-centered"> <div class="modal-content bg-transparent border-0"> <div class="modal-body p-0"> <div class="ratio ratio-16x9 rounded-4 shadow-lg border border-secondary"><iframe src="https://www.youtube.com/embed/Q88sMv8D2ts" allowfullscreen="allowfullscreen"></iframe></div> </div> </div> </div> </div>
REIMAGINED FOR PC
Active Development Update
Production has officially begun on the full release. Paintra is currently being rebuilt from the ground up in GameMaker Studio 2 to ensure a fluid, high-performance experience.
The Next Chapter
Paintra is a 2D platformer blending classic precision mechanics with modern, fluid combat.
We are targeting a Late 2026 release on Steam. The game features a stunning hand-crafted art style, an original immersive soundtrack, and tight boomerang-based combat mechanics.
Legacy Prototype
Play on GameJoltPowered By
GameMaker
Current EngineMigrated to GameMaker Studio 2 to support advanced shaders, better performance, and seamless Steamworks integration for the 2026 release.
Logic Pro X
Professional DAW used for composing the original immersive soundtrack and designing crisp sound effects.
LDtk
Our level design pipeline utilizes LDtk for rapid iteration, allowing us to build complex worlds/biomes that import directly into the engine.
Development Archive
A look back at early prototypes and progress.
Announcement Trailer
The initial reveal of the Paintra universe.
Watercolor Hills
Early footage of the first biome.

