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Anthony MicallefDigital Media Designer

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Paintra
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Paintra

TIMELINEJan 2026
DISCIPLINEGame
READ3 MIN
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Launch Project→

Night fell over Paintra.

A dark figure arrived with a stolen paintbrush and shattered the legendary Color Palette, the artifact that sustains the entire land. Paint Gems scattered across every corner of the world, and the townsfolk were taken.

Now Tomataro must recover the lost colors, rescue the townsfolk, and bring life back to Paintra.

Precision Platforming

Every move in Paintra flows into the next. Build speed on slopes, travel through pipe tunnels, wall-jump between cliffs, air-dash across gaps, and bounce off trampolines to reach hidden areas.

Paintra is built around movement with weight. Slopes, jumps, dashes, bounces, and landings all affect your speed and control. Mastering that movement is the core of the game.

The Boomerang

Tomataro’s boomerang is more than a weapon. Use it to defeat enemies, collect certain items, trigger objects, and interact with the world around you.

  • Dual-Hit Combat — Hit enemies on the way out and on the way back. Aim carefully, and you can strike the same enemy twice with one throw.
  • Swing Orb Grappling — Throw your boomerang at glowing Swing Orbs to latch on and build momentum, and launch yourself across wide gaps. Release at the right moment for extra distance.
  • Charged Throws — Hold the throw button for a longer, wider arc that can reach farther enemies, items, and Swing Orbs.
Paintra gameplay screenshot

Orbs

Scattered throughout each level are orbs that interact with Tomataro’s movement and the boomerang in different ways.

  • Jump Orb — launches Tomataro upward on contact, letting you reach platforms that would otherwise be out of reach.
  • Dash Orb — propels Tomataro horizontally at speed, useful for crossing gaps or building momentum into a jump.
  • Swing Orb — throw your boomerang at a Swing Orb to latch on, build momentum, and launch yourself across wide gaps. Release at the right moment for extra distance.

More orb types are waiting to be discovered deeper in the game.

Chain Moves. Earn More.

Keep your feet off the ground and keep the chain alive. Bounce off enemies, pop balloon creatures, and swing from orbs without landing to build your combo multiplier.

The longer the chain, the more Coins you earn. Mix different move types in one chain for an extra bonus.

A Hand-Painted World

Explore more than 20 handcrafted levels across painted forests, caves, towns, ruins, and other strange corners of Paintra.

Each zone has its own hazards, enemies, secrets, and movement challenges built around Tomataro’s abilities.

Jump Orb chaining in Watercolour Hills 2
Jump Orb section — Watercolour Hills 2

Boss Fights

Face multi-phase bosses that test the skills you have learned. The King Slime will not go down without a fight, and he is not the only one waiting deeper in the canvas.

Customize Tomataro

Spend Coins at the prize capsule machine to unlock randomized cosmetic hats and character skins. Hats are purely for style. Collect them all and show off your rarest pulls.

Meet the Inhabitants of Paintra

Not everyone has vanished. Talk to strange characters, find hidden villagers, and uncover more about the world you are trying to save.

Inspired by classic Sunsoft platformers like Mr. Gimmick and Trip World.

Role + Tools

Primary software and tools used in the project.

GameMaker Studio 2
GameMaker Studio 2Engine
Photoshop
PhotoshopAsset Design
VS Code
VS CodeDevelopment
Illustrator
IllustratorVector Art
Trello
TrelloProject Planning

Development Screenshots

Paintra hub world level
Hub world
Paintra pipe systems level
Pipe systems
Paintra pixel art boomerang
Boomerang in action

Color Palette

Key colors from the game art.

Copy Hex
Boomerang Red#FC5A4A
Copy Hex
Sky Blue#30AAF8
Copy Hex
Earth Tan#B87044
Copy Hex
Shadow Brown#924D38
Launch Project

Table of Contents

Night fell over Paintra.
Precision Platforming
The Boomerang
Orbs
Chain Moves. Earn More.
A Hand-Painted World
Boss Fights
Customize Tomataro
Meet the Inhabitants of Paintra

Project Details

TimelineJan 2026
DisciplineGame
ClientPersonal Project

Table of Contents

Night fell over Paintra.
Precision Platforming
The Boomerang
Orbs
Chain Moves. Earn More.
A Hand-Painted World
Boss Fights
Customize Tomataro
Meet the Inhabitants of Paintra

Project Details

TimelineJan 2026
DisciplineGame
ClientPersonal Project

Project Gallery

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About the Author

Anthony Micallef

Anthony Micallef

Anthony Micallef is the creator of Anton Retro, a platform dedicated to retro gaming enthusiasts. With years of experience in Nintendo homebrew and modding, he creates guides to help gamers get the most out of their consoles.

Anton Retro GitHub