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MyHumber Redesign
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UI/UX

MyHumber Redesign

TIMELINEJan 2026
DISCIPLINEUI/UX
READ2 MIN
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Launch Project→Download BuildRead DocsPdf DesktopPdf Mobile

Overview

MyHumber is the student portal for Humber College, used daily by tens of thousands of students to access schedules, grades, registration, and financial accounts. The existing system had accumulated years of competing navigation patterns, inconsistent UI components, and a mobile experience that had clearly never been a design priority.

This was a ground-up redesign focused on three outcomes: faster navigation to the most-used features, WCAG AA accessibility compliance, and a mobile experience that actually works.

Research and Discovery

The redesign began with a heuristic evaluation of the existing portal against Nielsen’s 10 usability heuristics and a task analysis mapping the most common student journeys: checking a grade, finding a classroom, paying a fee, and registering for a course. The evaluation identified 23 distinct usability issues across five severity levels.

The most critical finding was navigation depth: students needed an average of 4.2 clicks to reach a grade from the homepage, compared to 2 in the redesign. The second critical finding was that the mobile layout required horizontal scrolling on a standard iPhone viewport for basic tasks.

Design System

A component library was built from scratch in Figma before any screen layout work began. Every component was documented with states (default, hover, focus, disabled, error), spacing tokens, and usage guidelines. Building the system first rather than extracting it from screens ensured consistency across the 24 screen designs produced.

  • WCAG AA compliant colour contrast ratios across all text and interactive elements
  • Focus-visible ring styles meeting WCAG 2.4.7 for keyboard navigation
  • Reduced navigation depth: average 2.1 clicks to reach any primary feature
  • Touch target sizes of 44x44px minimum across all interactive elements
  • Responsive breakpoints at 320px, 768px, and 1280px with tested layouts at each

Interactive Prototype

The final deliverable included a high-fidelity interactive Figma prototype covering the five primary student journeys and a live coded React implementation demonstrating the schedule view, grade lookup, and quick links dashboard. The coded prototype allowed the interaction details to be validated in a real browser rather than relying on Figma’s transition engine.

Documentation

Full UX documentation was produced alongside the design files: a design system specification, an accessibility audit report against WCAG 2.1 AA, annotated wireframes for each screen state, and a handoff guide for the engineering team. The project was delivered as a case study demonstrating the complete end-to-end UX design process.

Role + Tools

Primary software and tools used in the project.

Adobe XD
Adobe XDUX Design
Photoshop
PhotoshopAsset Design
Claude
ClaudeStrategy
ChatGPT
ChatGPTIdeation
Gemini AI
Gemini AIOptimization
Antigravity
AntigravityFramework

Design Screens

MyHumber redesigned dashboard
Dashboard
MyHumber navigation redesign
Navigation system
MyHumber mobile responsive layout
Mobile layout

Colour System

The accessible colour system used in the redesign.

Copy Hex
Humber Navy#112A6C
Copy Hex
Humber Blue#1E46B7
Copy Hex
Surface#F8FBFF
Copy Hex
Border#DCE5F8

Redesign Slideshow

Replace these placeholders with final portal captures.

MyHumber desktop dashboard redesign

Desktop Dashboard (New)

2x2 Media Grid

Quick side-by-side capture slots for your project story.

Desktop Dashboard New
Desktop New
Desktop Dashboard Before
Desktop Before
Mobile Portal
Mobile
Navigation and IA comparison
Navigation + IA

Project Actions

Open Desktop DemoOpen Mobile DemoDesktop PDFMobile PDF
Launch ProjectDownload BuildRead DocsPdf DesktopPdf Mobile

Table of Contents

Overview
Research and Discovery
Design System
Interactive Prototype
Documentation

Project Details

TimelineJan 2026
DisciplineUI/UX
ClientPersonal Project

Table of Contents

Overview
Research and Discovery
Design System
Interactive Prototype
Documentation

Project Details

TimelineJan 2026
DisciplineUI/UX
ClientPersonal Project

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About the Author

Anthony Micallef

Anthony Micallef

Anthony Micallef is the creator of Anton Retro, a platform dedicated to retro gaming enthusiasts. With years of experience in Nintendo homebrew and modding, he creates guides to help gamers get the most out of their consoles.

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