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Anthony Micallef
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Anthony MicallefDigital Media Designer

Crafting immersive digital experiences through code, design, and interactive media.

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Made by Anthony Micallef. Games by Retrospect Games. Retro news on Anton Retro.

© 2026 Anthony Micallef
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AntonCraft
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AntonCraft

TIMELINEJan 2026
DISCIPLINEvideo
READ2 MIN
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Overview

AntonCraft is a long-form Minecraft series on the Anton Retro YouTube channel. Each episode follows an ongoing survival world with a focus on technical Minecraft, large-scale builds, and original mod content developed specifically for the series. The production goes beyond recording gameplay: every episode is edited, colour graded, and structured as a narrative piece.

Production Process

Each episode begins with a session plan: what the in-game objective is, what the narrative arc for the episode will be, and what moments are worth staging for maximum visual impact. Recording is done with OBS at 1080p60, capturing the gameplay and a separate commentary track simultaneously.

Post-production is handled entirely in DaVinci Resolve. The edit follows a three-pass process: a rough cut removing dead time and mistakes, a fine cut shaping the narrative pacing, and a finishing pass for colour grading, audio levelling, and music mix.

  • Full episode edit in DaVinci Resolve with multi-track audio
  • Custom intro and chapter marker animations produced in Resolve Fusion
  • Original mod content created in Java using the Fabric modding framework
  • Thumbnail production in Photoshop following a consistent visual template
  • Chapter markers with timestamps embedded in every video description
  • Series continuity maintained through a world backup and session log system

Custom Mod Development

Several episodes feature mechanics that do not exist in vanilla Minecraft. These are implemented as Fabric mods written in Java, developed specifically for the series. The mods are intentionally series-exclusive: they are designed for the specific narrative and gameplay context of AntonCraft rather than released as general-purpose tools.

Thumbnail Design

The thumbnail template was designed to be consistent enough for series recognition while leaving room for per-episode variation. Each thumbnail uses a large subject image, a bold title bar, and a series logo lockup at a fixed position. The colour palette shifts per episode to avoid visual repetition while maintaining the series identity.

What I Learned

Long-form YouTube production is fundamentally a systems problem. A great single episode is easy. Consistent quality across dozens of episodes requires documenting the workflow, templating the repetitive elements, and building feedback loops that let you identify what is and is not working in the edit before publishing. The production system matters as much as the individual episode.

Role + Tools

Primary software and tools used in the project.

OBS Studio
OBS StudioGameplay recording
DaVinci Resolve
DaVinci ResolveEditor

Channel Visuals

AntonCraft YouTube channel page
Channel page
AntonCraft thumbnail design template
Thumbnail template
Minecraft build showcase from a tutorial video
Build showcase

Color Palette

Theme and brand colors derived from this project.

Copy Hex
Minecraft Green#4AAD52
Copy Hex
Dirt Brown#8B6914
Copy Hex
Sky Blue#87CEEB
Copy Hex
Stone Gray#7F7F7F
Launch Project

Table of Contents

Overview
Production Process
Custom Mod Development
Thumbnail Design
What I Learned

Project Details

TimelineJan 2026
Disciplinevideo
ClientPersonal Project

Table of Contents

Overview
Production Process
Custom Mod Development
Thumbnail Design
What I Learned

Project Details

TimelineJan 2026
Disciplinevideo
ClientPersonal Project

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About the Author

Anthony Micallef

Anthony Micallef

Anthony Micallef is the creator of Anton Retro, a platform dedicated to retro gaming enthusiasts. With years of experience in Nintendo homebrew and modding, he creates guides to help gamers get the most out of their consoles.

Anton Retro GitHub